Vampire_Artyom Co-Creator

PPTi: 6 months ago

Govindas: about 1 year ago



  • Registered: about 1 year ago
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Latest Posts

This week we have made the Party System back working,  some Quality of Life additions, Castle Wars polishes and Bugfixes.


Castle Wars Update!

  • /debug command was added. It shows the reasons why the unit is not attacking above their head.
  • Unit Selection Wand now can select units into a cuboid via 2 LMB clicks.
  • Selected units are now limited to 32.
  • Alive units per team are now limited to 64.
  • Archers accuracy now increases as they practice.


Network Progress

  • Party System is back working.


Quality of Life Changes

  • "Plot Commands" menu now has a "Plot Name" option in Creative World.
  • You can now warp players to your plot in the Creative world or to the Parkour course you're playing using /p warp.
  • Players will not be warped if they're already in a Parkour course.
  • You can no longer place blocks on spawnpoints in Mini Sky Walls.
  • Blocks near the Crystal of Life are now breakable in Mini Sky Walls.
  • Cracked players now have to re-enter login and password only every 2 hours.



  • GL-305 Archer rotation when ordering to shoot them to a specific location is broken.
  • GL-306 Units constantly lose their targets.
  • GL-307 Archers try to shoot through blocks in some situations.
  • GL-308 Units had a very long delay for finding new targets in battle
  • GL-309 Commands aren't available in Friendly Survival.
  • GL-310 The grace period isn't negating damage in Mini Sky Walls.
  • GL-311 Spray issues.
  • GL-312 Issues with suit/mount messages.
about 1 month ago

Hey everyone! Long-awaited Space Archer was finally released! GameBox was updated with 2 new games! Moreover, a ton of changes and additions to other games, mostly Friendly Survival! So let's get straight into it!
Elemental Archers Update! New awesome Space Archer class!
  • A new awesome class was added: Space Archer, it's very different from other classes and requires you to have level  5 of 2 of day classes and 2 of night classes to be able to use it.
Features of Space Archer:
  • Normal bow's arrows have reverted gravity (they fall up instead of down).
  • Gravityless Arrow ability bow to shoot arrow not affected by gravity with the 7-second cooldown.
  • Levitate Up Nether Star to levitate up with awesome animation.
  • Levitate Down Nether Star to levitate back down.
  • Not affected by day/night damage bonuses since it's in-between class.
  • No fall damage.
  • All the upgrades for comparison:

  • Ghost archers are now partially visible to their teammates in Team Deathmatch mode.
  • Lightning now strikes at the location of the Rapid Fire powerup spawn.
  • Player names in messages are now properly coloured in Team Deathmatch mode, now it's based on the team, Aqua team's player names are in aqua colour and Lime team's player names are in lime colour.
  • Damage of Fire Archer's Fireball was multiplied by 2.
  • Fixed a bug where Fire Archer's Fireball ability could damage teammates.
GameBox Update!
  • GameBox plugin and its GUI minigames were updated to the newest version!
  • All GameBox games were re-configured to follow same configuration format (colour codes, etc).
  • One Hit Mode in Battleship was removed due to unpopularity.
  • 2 brand-new GameBox minigames were added!

Three In A Row!
Utterly addicting game! You have to fill the grid with pieces of blue and white wool, but with only 3 of each in each row/column! Endless possibilities of starting board and tons of fun!

Match It!
A well-known game from the childhood! The objective is as simple as a piece of pumpkin pie. You just have to connect all the pairs of the same items together! Raging up from easy and fast 5 pairs up to hard and tedious 27 pairs!

Friendly Survival Update!
  • Respawning system was remade, now it will teleport you to Universe dimensional warp of the dimension in which you died instead of teleporting to your home (to specific spawnpoint in The End and Gaia).
  • Iron Ore and Gold Ore placement was remade again, now instead of getting "Unplaceable" lore when mined without Silk Touch, it gets "Placeable" lore when mined with Silk Touch.
  • Ability to warp to The End using Dimensional Warps was removed, now the Void is the only way.
  • You can now clear color of stained clay blocks by right-clicking with them on the cauldron.
  • Pregenerated Hoth dimension to avoid lags while generating.
  • Fixed not being able to use Iron and Gold Ores in Slimefun machines.
  • Fixed mobs having no AI.(Was only a short time bug)
  • Fixed fish which fell into the void appearing in the End.
  • Fixed a bug where snowballs/eggs damage could break armour of players.
Mini Sky Walls Improvements!
  • Now all blocks mined goes directly to your inventory instead of dropping, just like ores have been doing.
  • Now loot dropped from treasure finds and lucky blocks goes directly into inventory.
  • Now it spawns a chest with items of killed player after final kill instead of dropping the items.
  • Now TNT explodes more like vanilla TNT and it can now explode defense of crystals of life without exploding crystals of life.
  • Fixed not being able to place/break blocks/kill entities in the new map.
  • Fixed improper colouring of the nicknames.
Changes and Additions
  • Helmet and Boots of the selected cosmetic suit are now kept in-game of Snowball.
  • Regeneration power-up price was reduced to 3 melons in Snowball. (5 melons before).
  • Throwable Cobweb power-up price was reduced to 1 melon in Snowball. (8 melons before).
  • Now while the player is immune, they will have flickering glowing animation in Bomberman.
  • A hit sound was added if the player took damage in the fire in Bomberman.
  • Now if a player who has voted for a map quits, their vote gets removed and it doesn't count as voted today anymore after leaving a game before it starts.
  • Now maps which have at least 1 vote in map voting will be enchanted and will have vote count on them.

  • Server's scoreboard system was rewritten onto a new system - the new one doesn't break vanilla /scoreboard system like the previous one did and flickers even less!
Bugs are expected, as always please report any bugs if you find them!
about 1 year ago

Hey everyone! Another weekly summary here! Programming in the creative world with custom command block system and modifiers core were released! 
Creative World Command Block Programming was released!

Now a lot more is possible in creative mode! Create custom parkours, adventure maps, pvp arenas and even custom minigames! It’s so simple that even a kid could do it! Look for commands and syntax here for the tips and the full list!

Current Commands:
teleport player to [x] [y] [z]

clear inventory of player

heal player by [number]

give items from block at [x] [y] [z] to [entity](player or last spawned entity)

if player has items from block at [x] [y] [z]

if player does not have items from block at [x] [y] [z]

remove items from player from block at [x] [y] [z]

set checkpoint [number/win]

send "[text]"

make player join team "[text]"

reset team of player

set velocity of player to [x] [y] [z]

apply [potion] [tier] to player for [timespan]

milk player

wait [timespan] (limit of 10 seconds, but you can add wait actions for more)

set gamemode of player to [gamemode]

spawn [entitytype] at [x] [y] [z]

Modifiers were released!
Now, most of the minigames have a modifiers system, players can vote for modifiers in the waiting lobby, some modifiers can only be started to vote by VIPs: the first vote needs to be from VIP player for others to vote, and some are voteable by everyone without limitations.
If 40%+ of players have voted for a modifier then it gets activated, votes are not exclusive, and so if you have voted for one modifier, you can also vote for others!
Unfortunately, there is only one modifier at the moment: Balanced Teams which is used in Snowball and Elemental Archers: Team Deathmatch. Now you can choose a team in these two games and you can vote for balanced teams if you want a fair game (balanced teams sorts players into two teams based on stats to make as less difference as possible between teams), you can now finally get into the same team with your friends easily!
A lot more modifiers are coming soon!

Creative World Update!
  • Redstone blocks now can toggle doors and similar blocks
  • Beacons can no longer be used with WorldEdit.
  • Chest NBT copying has been disabled to prevent people from creating super-big data blocks with chests inside chests.
  • /getbuildingtools command has been improved.
  • Added ability to turn pvp on/off in Plot Settings
  • Added ability to die in Creative World, on death you respawn at last checkpoint in the plot you died in or at home location of the plot if you don't have one.
  • Fixed client crash on corrupted book opening.
  • Fixed server crash on the mob kills with a very high looting enchantment. 
  • Fixed a server kick on a player teleport to very high/low Y coordinates.
  • Fixed a server crash related to NBT-heavy items.
  • Fixed a griefing exploit related to wither boss.
Snowball Update!
  • Iron Chestplate was nerfed. Now it has 50% chance to break on the first hit and 100% chance to break on the second hit.
  • You get a boat now if you kill a player while not having one in Sea Battle map.
  • Fixed a bug where if you die while on a boat you respawn on the spot in Sea Battle map.
Ability PvP Update!
  • Cooldowns of most abilities in Ability PvP were reduced by x2 for even more action!
  • The health of the players was increased by x2 for longer fights.
  • Fireball's fire radius was reduced by x1.5.
  • Added death messages ( killed ) visible for all players in Ability PvP.
  • Remade Bounce bouncing, it's now more realistic.
  • Fixed a bug where Lightning damage was calculated by hearts instead of health points.
about 1 year ago

As usual, another weekly summary came out! Look into some changes that happened this week!

Creative World Programming Language received an update!
These commands were added:
set block at [x] [y] [z] to block at [x] [y] [z]
if block at [x] [y] [z] is block at [x] [y] [z]
if block at [x] [y] [z] is not block at [x] [y] [z]
fill blocks from [x] [y] [z] to [x] [y] [z] using block at [x] [y] [z] 

​(The limit is 8 blocks between points.)

toggle block at [x] [y] [z] 

​(Command blocks can be activated, but automatically activated command blocks cannot activate other command blocks.)

send title "[text]" with subtitle "[text]"

​(It is used for continuing the code if the last condition was not met.)

Now you can include existing code of command block in /editblock by starting the code with ~|

NOTE: add only one command using ~|, else the code would be buggy.

Temporary blocks were added!

"&8Temporary Block" ​should be added to the first Lore line to add this tag.

Temporary blocks can be removed using this command:
reset all temporary blocks

You can always see the full list of syntax here.

Changes and Additions
  • The second floor in Spaceship map from Snowball is now accessible, spawn points of teams were changed to fit better to this update.
  • You'll now drown much faster in Snowball.
  • You'll now receive Depth Strider III enchant in Snowball to have better manoeuvres in the water.
  • Command blocks no longer be placed by hand. This had to be done to avoid server crashes. Use World Edit to place them: //set command_block

Bug Fixes
  • Fixed poop still exploding after it has already destroyed in lava or fire.
  • Fixed 1v1 modifiers sometimes not resetting after a match has ended. 
  • Fixed Elemental Archers Team Deathmatch improper team colouring.
  • Fixed a bug with team system in gamecore where team choices and auto-adding to teams of people who haven't selected their team were conflicting with each other. This led to incorrect team placement.
  • Fixed a bug where GBot Anti X-Ray had stopped working at all.
12 months ago

Hey everyone! Not that many updates this week, but still let's get into some changes!

Pooping Update!
Pooping now is much more comfortable, the pooped poop will no longer jump to some random location anymore, it will appear properly at the correct pooping part of your body!

Creative World Update!
  • Fixed a bug where trigger of the code was stopping after giving items in programming language
  • You can no longer use tools with 10+ level of knockback anymore.
  • You can no longer use items with very high movement speed attributes.
  • You can no longer use /ast while not in creative mode.
  • If you get out of the plot to the road while your gamemode is not creative, your gamemode now will be set to creative.
  • If you use a "_" in a plot name, it now will be displayed as space in the scoreboard.
  • /editblock command was improved! (Formatted code tooltip was added).

Other Additions/Changes
  • Some of the server's plugins were updated! 
  • Now 1.13.1 is supported!

Bug Fixes
  • GL-2 Ghost and Creeper archer NPC-s aren't centred in EA. 
  • GL-4 Some commands don't work if aren't placed in the exact order, as teleport after give or send after some other commands.
  • GL-5 After entering /editblock ~| into the chat, it outputs: "New command: ~|" and "Current command: |.
  • GL-10 Awful lag spikes on mob hits with 10+ knockback levels.
  • GL-13 Server gets horrible lag spikes when using high +Max Speed Attribute.
  • GL-14 You can now easily break blocks in the main hub just by spamming abilities into one place. 
  • GL-16 Double "&cYou aren't allowed to use this!" message appears on a single right click on a command block in the main hub.
  • GL-19 Server often crashes due to old command block system.
  • GL-20 You can teleport yourself with a minecart/pig/horse/etc to the spawn if you reach the edge of the world and block the place you'd be teleported back. If you ride behind the edge, you get tp-ed to spawn plot.
  • GL-22 If you end a game and start a game of the same type within 0.75 seconds in a good timing, your scoreboard could break.
12 months ago