Govindas Limework

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Hey everyone! Not many updates this week, but nevertheless let's get into some changes!

Snowball Update!
  • You'll now get a snowman for every 5 kills killstreak.
  • Amount of snowballs gained after a kill was increased from 10 to 15.
  • Anti-AFK kill farming protection was added, now if a player hasn't shot a snowball in their current life gets killed, they will give only 3 points and no Emeralds or Melons would be acquired and the kill will not go to the game statistics.
The win rewards have been changed, previously it was 25 Emeralds for the win in all modes, now it's:

Team Deathmatch: Emeralds = amount of kills done in the game by players.
Deathmatch: Emeralds = amount of kills done in the game by players * 2
Team Elimination: Emeralds = amount of kills done in the game by players * 3
Elimination: Emeralds = amount of kills done in the game by players * 4

Small Castle Wars Update!
  • Damage of Archers was remade, it should be much more stable now and wouldn't vary from time to time.
  • Items of selected units were added to the hotbar.
  • Left Click with a unit item to unselect all units of other types than the one you clicked with.
  • Right Click with a unit item to remove 1 unit of that type from the selection. 
  • Shift + Right Click to remove all units of that type from the selection.

Other Changes/Additions
  • [Click to vote] button is now shown in the chat after the first vote in the gamecore.
  • The water level in the cauldron now gets reduced while uncoloring hardened clay blocks in Friendly Survival. 
  • Average Shots Per Second statistic was added to the end game message of Chicken Shoot. 
  • Chicken Shoot code was partly rewritten and optimised.

Bug Fixes
  • GL-21 Queens in Checkers are no longer broken.
  • GL-35 You can no longer uncolor hardened clay blocks using an empty cauldron in Friendly Survival.

19 Sep 2018, 12:44 0 | 3
Hey everyone! Snowball was massively revamped this week alongst with some other changes!

Huge Snowball Revamp!
The whole Snowball minigame was split into multiple modes. 4 modes were released this week and 2 are coming soon!

Team Deathmatch / Deathmatch Modes!
Get points for your team/yourself to win.

Lives were completely remade into points!
You now get 10 points/kill and + 3 points/kill of the player's killstreak.

You must get (players * 25) points to win the game.

Now the team with most points wins when game time is over.

Team Elimination / Elimination Modes!
Everyone gets one life!

In elimination modes, you do not respawn and the base damage of snowball is reduced from 4.5 hearts to 2 hearts to make fights longer!
The last team alive/the last player alive wins!

You can vote for a mode using the voting chest, 40%+ of players votes => mode gets chosen, without voting the mode is different for every match.
  • Reduced spawn protection time from 5 seconds to 3 seconds.
  • You can no longer buy new snowmen if you already have one in your inventory.

Other Changes/Additions
  • Added spawn protection flickering animation with invisibility effect.
  • Gamecore names formatting was rewritten to use different formatting of player names, previously in some places, player names were orange, in some, light green. 
  • They are now coloured based on the rank of the player.
  • Top 3 kills messages in team games are now coloured based on their team now.
  • After-damage protection flickering animation in Bomberman was remade, now it's invisibility effect instead of the glowing effect.
  • Maps were disabled in the server because of their limit.
  • Leaderboards system of the server was rewritten, it now should be better for performance.

Bug Fixes
  • GL-23 Player can't drown in Snowball.
  • GL-24 Top 3 points showing names incorrectly if you are the one who lost the game.
  • GL-25 Balanced teams modifier put all players in the game into the same team.
  • GL-26 Deaths count don't reset from the previous game in Snowball.
  • GL-27 You keep double health after dying in Ability PVP.
  • GL-28 Space Archer world time isn't shown in the scoreboard in Elemental Archers.
  • GL-29 Health counter is broken in 1v1.
  • GL-30 Snowmen on the same team can kill each other.

10 Sep 2018, 12:07 0 | 6
Hey everyone! Not that many updates this week, but still let's get into some changes!

Pooping Update!
Pooping now is much more comfortable, the pooped poop will no longer jump to some random location anymore, it will appear properly at the correct pooping part of your body!

Creative World Update!
  • Fixed a bug where trigger of the code was stopping after giving items in programming language
  • You can no longer use tools with 10+ level of knockback anymore.
  • You can no longer use items with very high movement speed attributes.
  • You can no longer use /ast while not in creative mode.
  • If you get out of the plot to the road while your gamemode is not creative, your gamemode now will be set to creative.
  • If you use a "_" in a plot name, it now will be displayed as space in the scoreboard.
  • /editblock command was improved! (Formatted code tooltip was added).

Other Additions/Changes
  • Some of the server's plugins were updated! 
  • Now 1.13.1 is supported!

Bug Fixes
  • GL-2 Ghost and Creeper archer NPC-s aren't centred in EA. 
  • GL-4 Some commands don't work if aren't placed in the exact order, as teleport after give or send after some other commands.
  • GL-5 After entering /editblock ~| into the chat, it outputs: "New command: ~|" and "Current command: |.
  • GL-10 Awful lag spikes on mob hits with 10+ knockback levels.
  • GL-13 Server gets horrible lag spikes when using high +Max Speed Attribute.
  • GL-14 You can now easily break blocks in the main hub just by spamming abilities into one place. 
  • GL-16 Double "&cYou aren't allowed to use this!" message appears on a single right click on a command block in the main hub.
  • GL-19 Server often crashes due to old command block system.
  • GL-20 You can teleport yourself with a minecart/pig/horse/etc to the spawn if you reach the edge of the world and block the place you'd be teleported back. If you ride behind the edge, you get tp-ed to spawn plot.
  • GL-22 If you end a game and start a game of the same type within 0.75 seconds in a good timing, your scoreboard could break.

02 Sep 2018, 10:56 0 | 4
As usual, another weekly summary came out! Look into some changes that happened this week!

Creative World Programming Language received an update!
These commands were added:
set block at [x] [y] [z] to block at [x] [y] [z]
if block at [x] [y] [z] is block at [x] [y] [z]
if block at [x] [y] [z] is not block at [x] [y] [z]
fill blocks from [x] [y] [z] to [x] [y] [z] using block at [x] [y] [z] 

​(The limit is 8 blocks between points.)

toggle block at [x] [y] [z] 

​(Command blocks can be activated, but automatically activated command blocks cannot activate other command blocks.)

send title "[text]" with subtitle "[text]"

​(It is used for continuing the code if the last condition was not met.)

Now you can include existing code of command block in /editblock by starting the code with ~|

NOTE: add only one command using ~|, else the code would be buggy.

Temporary blocks were added!

"&8Temporary Block" ​should be added to the first Lore line to add this tag.

Temporary blocks can be removed using this command:
reset all temporary blocks

You can always see the full list of syntax here.

Changes and Additions
  • The second floor in Spaceship map from Snowball is now accessible, spawn points of teams were changed to fit better to this update.
  • You'll now drown much faster in Snowball.
  • You'll now receive Depth Strider III enchant in Snowball to have better manoeuvres in the water.
  • Command blocks no longer be placed by hand. This had to be done to avoid server crashes. Use World Edit to place them: //set command_block

Bug Fixes
  • Fixed poop still exploding after it has already destroyed in lava or fire.
  • Fixed 1v1 modifiers sometimes not resetting after a match has ended. 
  • Fixed Elemental Archers Team Deathmatch improper team colouring.
  • Fixed a bug with team system in gamecore where team choices and auto-adding to teams of people who haven't selected their team were conflicting with each other. This led to incorrect team placement.
  • Fixed a bug where GBot Anti X-Ray had stopped working at all.

27 Aug 2018, 13:12 0 | 4
Hey everyone! Another weekly summary here! Programming in the creative world with custom command block system and modifiers core were released! 
Creative World Command Block Programming was released!

Now a lot more is possible in creative mode! Create custom parkours, adventure maps, pvp arenas and even custom minigames! It’s so simple that even a kid could do it! Look for commands and syntax here for the tips and the full list!

Current Commands:
teleport player to [x] [y] [z]

clear inventory of player

heal player by [number]

give items from block at [x] [y] [z] to [entity](player or last spawned entity)

if player has items from block at [x] [y] [z]

if player does not have items from block at [x] [y] [z]

remove items from player from block at [x] [y] [z]

set checkpoint [number/win]

send "[text]"

make player join team "[text]"

reset team of player

set velocity of player to [x] [y] [z]

apply [potion] [tier] to player for [timespan]

milk player

wait [timespan] (limit of 10 seconds, but you can add wait actions for more)

set gamemode of player to [gamemode]

spawn [entitytype] at [x] [y] [z]

Modifiers were released!
Now, most of the minigames have a modifiers system, players can vote for modifiers in the waiting lobby, some modifiers can only be started to vote by VIPs: the first vote needs to be from VIP player for others to vote, and some are voteable by everyone without limitations.
If 40%+ of players have voted for a modifier then it gets activated, votes are not exclusive, and so if you have voted for one modifier, you can also vote for others!
Unfortunately, there is only one modifier at the moment: Balanced Teams which is used in Snowball and Elemental Archers: Team Deathmatch. Now you can choose a team in these two games and you can vote for balanced teams if you want a fair game (balanced teams sorts players into two teams based on stats to make as less difference as possible between teams), you can now finally get into the same team with your friends easily!
A lot more modifiers are coming soon!

Creative World Update!
  • Redstone blocks now can toggle doors and similar blocks
  • Beacons can no longer be used with WorldEdit.
  • Chest NBT copying has been disabled to prevent people from creating super-big data blocks with chests inside chests.
  • /getbuildingtools command has been improved.
  • Added ability to turn pvp on/off in Plot Settings
  • Added ability to die in Creative World, on death you respawn at last checkpoint in the plot you died in or at home location of the plot if you don't have one.
  • Fixed client crash on corrupted book opening.
  • Fixed server crash on the mob kills with a very high looting enchantment. 
  • Fixed a server kick on a player teleport to very high/low Y coordinates.
  • Fixed a server crash related to NBT-heavy items.
  • Fixed a griefing exploit related to wither boss.
Snowball Update!
  • Iron Chestplate was nerfed. Now it has 50% chance to break on the first hit and 100% chance to break on the second hit.
  • You get a boat now if you kill a player while not having one in Sea Battle map.
  • Fixed a bug where if you die while on a boat you respawn on the spot in Sea Battle map.
Ability PvP Update!
  • Cooldowns of most abilities in Ability PvP were reduced by x2 for even more action!
  • The health of the players was increased by x2 for longer fights.
  • Fireball's fire radius was reduced by x1.5.
  • Added death messages ( killed ) visible for all players in Ability PvP.
  • Remade Bounce bouncing, it's now more realistic.
  • Fixed a bug where Lightning damage was calculated by hearts instead of health points.

20 Aug 2018, 13:19 0 | 3