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We’ve got some cool new stuff for you this week, so let’s jump right in!
Ever wanted to be something else? Maybe a mob? A creeper perhaps? Well, now you can!
Disguises have been added as a new cosmetic feature!
Current list of disguises;
Zombie, Zombie Pigman, Skeleton and Villager as VIP only
Snowman disguise to be unlocked during the next Christmas event
Rabbit disguise, awarded for finding all 8 easter eggs
Creeper disguise, awarded for inviting 5 active friends using /ref
Some disguises will also work in game!
Zombie, Zombie Pigman and Skeleton disguises are supported by all gamemodes
Villager and Creeper are supported by the survival modes and games where armor doesn’t play a big role (knockout, spleent etc)
Rabbit only works in the lobbies, creative world and survival modes
You will be automatically undisguised and disguised when you join/leave games that don’t support your currently selected disguise. Disguises also stay exactly where they should be (in place of your body!) upon relogging.
Cows, sheep, mooshrooms and chickens are now rideable in Friendly Survival
Added a “You shot homing arrow” action bar message in Elemental Archers
Any mob you’re riding or you’ve tamed within 2 blocks of you will now follow you across dimensions in Friendly Survival
You no longer need to be on top of a Dimensional Warp to use it in Friendly Survival
/ref command has expanded with new information
The King in Castle Wars has gotten greedier! Gold gained from King kills has been reduced (5 gold > 3 gold)
You now have to confirm switching to/from the villager skin - no more accidental villagers running around!
Cows in Friendly Survival can no longer be killed and can instead be sheared for leather (1-2 leather per cow, regrows every 3 hours)
Tamed wolves can now be killed if their owner has been offline for more than 30 days in Friendly Survival
Interacting with a wolf in Friendly Survival will now tell you its owner
You should now teleport correctly to respawn points on slabs in Snowball
Green Apple drop rates now properly increase as you play
Creepers should no longer target Creeper Archers in Elemental Archers
Nature Archer V and IV root chance has been switched back around and is now once again in order in Elemental Archers
Nature Archer II once again gets a normal, non-ability bow in Elemental Archers
The game will once again yell at you when you lose all your lives in Elemental Archers Deathmatch
Hey everyone, and happy easter!
Easter Lobby and Egg Hunt!
Take a trip to the brand new easter lobby and try your hand at this year’s egg hunt!
8 eggs have been scattered around the lobby just waiting to be found - can you get them all?
Game lobbies now have an XP bar timer
There is now a delay before you get teleported back to the lobby after a game ends
Removed Night Vision particles from The Mining Camp
Players joining for the first time will no longer be immediately teleported to the lagless lobby if they are lagging
Less reading when you join the server! Less important messages will now only display once a day
Minigame timers now refresh more frequently (3 seconds > 1 second)
Map voting has been disabled for maps that are currently resetting
1v1 “Short Hit Delay” modifier is now shorter
Fixed a bug that let you get muted for swearing while you were already muted
“Game won” messages should no longer get spammed… probably
Void is once again deadly in Mini Sky Walls
Deactivating the “No Swords” modifier in 1v1 will now properly remove Infinity from bows
Disco Ball particle effect had the batteries replaced and should now work
Things have been a bit slower this week, but that doesn’t mean there isn’t still plenty to talk about for this week’s summary!
Dynamic Map for Old School Survival!
A brand new dynamic map has been added to give you an awesome overview of the entirety of the Old School Survival world - check it out here and let us know what you think!
- Please note that while this is currently only available for Old School Survival, we do intend to eventually expand it to more gamemodes.
Reward Green Apple revamp!
Ever been annoyed because you never win games and therefore don’t find any reward apples? Well, I have good news for you then!
Apples will now be rewarded simply for playing games rather than winning. The longer you spend playing games, the more likely you are to find one!
To go along with this change there is now also a daily limit per player(randomly selected between 1 and 3 apples) to avoid apple farming.
And remember to keep your eyes peeled for new apple rewards in the future!
Elemental Archers ability arrows now glow
Map voting is now available for Elemental Archers Team Deathmatch
Improved server security by blocking plugins from connecting to websites they don’t need to
Increased delay between action bar tips (10 seconds > 30 seconds)
Extended Castle Wars Archer’s range (14 blocks > 20 blocks)
Improved Castle Wars Archer’s AI and aim
Ender Archer will no longer teleport to the void
Nature Archer’s thorns definitely work now… for sure!
Elemental Archers guards will once again do their job
Elemental Archers “SkyBridge” map now has guards
Removed Husks from Old School Survival
Snow biomes in Old School Survival should no longer be covered in 2 snow layers - if you find biomes that do, please use /report bug and include the biome coordinates!
Castle Wars Archers will once again continue to shoot after the first arrow
Castle Wars draw message now works as it should
It’s time for the weekly summary once again and this time we have a couple brand new goodies in store for you!
New gamemode - Ability PvP!
Become the magical mastermind of your dreams on the battlefield of the brand new experimental gamemode replacing the old Kit PvP under the main lobby!
The current list of abilities is as follows;
Fireball - Shoots a fireball which burns nearby players
Bounce - Bounces once, then explodes
Lightning - Summons a lightning strike at a designated location
Arrow - Shoots an arrow
Shot speed can be adjusted by sneak + left click to increase and sneak + right click to decrease. Max speed is the default.
Elemental Archers update - New map & bug fixes!
The Battle of the Elements is heating up with the brand new Team Deathmatch map “SkyBridge” by StartBuilding!
Elemental Archers additions, changes & bug fixes;
Added Player Radar compass to Team Deathmatch
Homing Arrows no longer aim for Ender Archers
Undead Archer’s Life Steal ability now also heals for 2x damage dealt
Fixed respawning on the spot you died
End Crystals are now removed when the game ends
Thorns enchant does damage again!
Added Lumberjacks to The Mining Camp - They will chop logs at a rate of 2/min and cost 150 gold ingots (+150 * amount)
Furnace smelting upgrades now show current and max level in The Mining Camp
Links now work in chat! (http and https will break the link)
Voting rewards are back! Voting works once a day and rewards you with 100 emeralds - right click the voting NPC for voting links
Removed a big empty room under the lobby PvP arena
Improved hit delay - lava/fire/burn damage is now much less likely to cancel a melee attack
Rewrote smelting in The Mining Camp to optimize server performance
Removed automatic teleporting back to the start when taking suffocation damage in Parkour
The server now uses player render distance instead of server - if you’re experiencing lag server side, try lowering your render distance
Night Vision no longer shows particles in Creative World
Someone turned off the lights on the website!
Nether Wart, Saddle and Name Tag recipes in Friendly Survival now work again
“Smelt 10 Gold Ingot” button in The Mining Camp no longer only smelts 1 ingot
Upgrading your furnace in The Mining Camp will no longer close the inventory
Fixed a false ban triggered by jumping below Y 56