Govindas Limework

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Hey everyone!

We’ve got some cool new stuff for you this week, so let’s jump right in!



Ever wanted to be something else? Maybe a mob? A creeper perhaps? Well, now you can!

Disguises have been added as a new cosmetic feature!


Current list of disguises;

  • Zombie, Zombie Pigman, Skeleton and Villager as VIP only

  • Snowman disguise to be unlocked during the next Christmas event

  • Rabbit disguise, awarded for finding all 8 easter eggs

  • Creeper disguise, awarded for inviting 5 active friends using /ref


Some disguises will also work in game!

Zombie, Zombie Pigman and Skeleton disguises are supported by all gamemodes

Villager and Creeper are supported by the survival modes and games where armor doesn’t play a big role (knockout, spleent etc)

Rabbit only works in the lobbies, creative world and survival modes


You will be automatically undisguised and disguised when you join/leave games that don’t support your currently selected disguise. Disguises also stay exactly where they should be (in place of your body!) upon relogging.


Minor Additions

  • Cows, sheep, mooshrooms and chickens are now rideable in Friendly Survival

  • Added a “You shot homing arrow” action bar message in Elemental Archers


Minor Changes

  • Any mob you’re riding or you’ve tamed within 2 blocks of you will now follow you across dimensions in Friendly Survival

  • You no longer need to be on top of a Dimensional Warp to use it in Friendly Survival

  • /ref command has expanded with new information

  • The King in Castle Wars has gotten greedier! Gold gained from King kills has been reduced (5 gold > 3 gold)

  • You now have to confirm switching to/from the villager skin - no more accidental villagers running around!

  • Cows in Friendly Survival can no longer be killed and can instead be sheared for leather (1-2 leather per cow, regrows every 3 hours)

  • Tamed wolves can now be killed if their owner has been offline for more than 30 days in Friendly Survival

  • Interacting with a wolf in Friendly Survival will now tell you its owner

  • Widened water holes in “Circle” and tree entrance in “Camper’s Dream” in Knockout

Bug Fixes

  • You should now teleport correctly to respawn points on slabs in Snowball

  • Green Apple drop rates now properly increase as you play

  • Creepers should no longer target Creeper Archers in Elemental Archers

  • Nature Archer V and IV root chance has been switched back around and is now once again in order in Elemental Archers

  • Nature Archer II once again gets a normal, non-ability bow in Elemental Archers

  • The game will once again yell at you when you lose all your lives in Elemental Archers Deathmatch


As always, please remember to report any bugs you find either on the discord or the Bug Reports forum!

Update post written by Teewie

10 Apr 2018, 07:14 0 | 2

Hey everyone, and happy easter!


Easter Lobby and Egg Hunt!

Take a trip to the brand new easter lobby and try your hand at this year’s egg hunt!

8 eggs have been scattered around the lobby just waiting to be found - can you get them all?


Minor Additions

  • Game lobbies now have an XP bar timer

  • There is now a delay before you get teleported back to the lobby after a game ends


Minor Changes

  • Removed Night Vision particles from The Mining Camp

  • Players joining for the first time will no longer be immediately teleported to the lagless lobby if they are lagging

  • Less reading when you join the server! Less important messages will now only display once a day

  • Improved anti-cheat

  • Minigame timers now refresh more frequently (3 seconds > 1 second)

  • Map voting has been disabled for maps that are currently resetting

  • 1v1 “Short Hit Delay” modifier is now shorter


Bug Fixes

  • Fixed a bug that let you get muted for swearing while you were already muted

  • “Game won” messages should no longer get spammed… probably

  • Void is once again deadly in Mini Sky Walls

  • Deactivating the “No Swords” modifier in 1v1 will now properly remove Infinity from bows

  • Disco Ball particle effect had the batteries replaced and should now work


As usual, please remember to report any bugs you find either on the discord or the Bug Reports forum!

Update post written by Teewie

01 Apr 2018, 10:57 0 | 4

Hey everyone!

Things have been a bit slower this week, but that doesn’t mean there isn’t still plenty to talk about for this week’s summary!


Dynamic Map for Old School Survival!

A brand new dynamic map has been added to give you an awesome overview of the entirety of the Old School Survival world - check it out here and let us know what you think!


- Please note that while this is currently only available for Old School Survival, we do intend to eventually expand it to more gamemodes.


Reward Green Apple revamp!

Ever been annoyed because you never win games and therefore don’t find any reward apples? Well, I have good news for you then!

Apples will now be rewarded simply for playing games rather than winning. The longer you spend playing games, the more likely you are to find one!

To go along with this change there is now also a daily limit per player(randomly selected between 1 and 3 apples) to avoid apple farming.


And remember to keep your eyes peeled for new apple rewards in the future!


Minor Additions

  • Elemental Archers ability arrows now glow

  • Map voting is now available for Elemental Archers Team Deathmatch


Minor Changes

  • Improved server security by blocking plugins from connecting to websites they don’t need to

  • Increased delay between action bar tips (10 seconds > 30 seconds)

  • Extended Castle Wars Archer’s range (14 blocks > 20 blocks)

  • Improved Castle Wars Archer’s AI and aim


Bug Fixes

  • Ender Archer will no longer teleport to the void

  • Nature Archer’s thorns definitely work now… for sure!

  • Elemental Archers guards will once again do their job

  • Elemental Archers “SkyBridge” map now has guards

  • Removed Husks from Old School Survival

  • Snow biomes in Old School Survival should no longer be covered in 2 snow layers - if you find biomes that do, please use /report bug and include the biome coordinates!

  • Castle Wars Archers will once again continue to shoot after the first arrow

  • Castle Wars draw message now works as it should


As usual, please remember to report any bugs you find either on the discord or the Bug Reports forum!

Update post written by Teewie

24 Mar 2018, 15:17 0 | 7

Hey everyone!
It’s time for the weekly summary once again and this time we have a couple brand new goodies in store for you!


New gamemode - Ability PvP!
Become the magical mastermind of your dreams on the battlefield of the brand new experimental gamemode replacing the old Kit PvP under the main lobby!


The current list of abilities is as follows;

  • Fireball - Shoots a fireball which burns nearby players

  • Bounce - Bounces once, then explodes

  • Lightning - Summons a lightning strike at a designated location

  • Arrow - Shoots an arrow

Shot speed can be adjusted by sneak + left click to increase and sneak + right click to decrease. Max speed is the default.


Have an awesome idea for a new ability? Feel free to suggest it on the Govindas Limework discord server or the Ideas and Feedback forum.


Elemental Archers update - New map & bug fixes!

The Battle of the Elements is heating up with the brand new Team Deathmatch map “SkyBridge” by StartBuilding!


Elemental Archers additions, changes & bug fixes;

  • Added Player Radar compass to Team Deathmatch

  • Homing Arrows no longer aim for Ender Archers

  • Undead Archer’s Life Steal ability now also heals for 2x damage dealt

  • Fixed respawning on the spot you died

  • End Crystals are now removed when the game ends

  • Thorns enchant does damage again!


Minor Additions

  • Added Lumberjacks to The Mining Camp - They will chop logs at a rate of 2/min and cost 150 gold ingots (+150 * amount)

  • Furnace smelting upgrades now show current and max level in The Mining Camp

  • Links now work in chat! (http and https will break the link)

  • Voting rewards are back! Voting works once a day and rewards you with 100 emeralds - right click the voting NPC for voting links


Minor Changes

  • Removed a big empty room under the lobby PvP arena

  • Improved hit delay - lava/fire/burn damage is now much less likely to cancel a melee attack

  • Rewrote smelting in The Mining Camp to optimize server performance

  • Removed automatic teleporting back to the start when taking suffocation damage in Parkour

  • The server now uses player render distance instead of server - if you’re experiencing lag server side, try lowering your render distance

  • Night Vision no longer shows particles in Creative World

  • Someone turned off the lights on the website!


Bug Fixes

  • Nether Wart, Saddle and Name Tag recipes in Friendly Survival now work again

  • “Smelt 10 Gold Ingot” button in The Mining Camp no longer only smelts 1 ingot

  • Upgrading your furnace in The Mining Camp will no longer close the inventory

  • Fixed a false ban triggered by jumping below Y 56


Please remember to report any bugs you find either on the discord or the Bug Reports forum!

Update post written by Teewie

18 Mar 2018, 07:30 0 | 6
Hello everyone!

We have gotten the forums up and running again, so I hope that you like this change. Our weekly summary, which summarizes our week's update, will hopefully be handy for you if you want to see what has been added or fixed. Thanks!

Forums Fix
Our forums have been not working due to the email authentication process not functioning. We have now found a method: in-game registration! With a new command (as seen below), players can register their emails to sign up for the forums. This is to keep player IGNs as forum usernames.
/website register {email}

Server Bug Updates
Here, I will briefly list all of the bug updates that have been established in the last week.
  • Fixed a bug where you under some conditions could not get axe in The Mining Camp
  • Fixed a bug where scoreboard was disappearing after playing Chicken Shoot and Chicken Shoot scoreboard was freezing
  • Fixed a bug where baby zombies in Chicken Shoot had nametags
  • Fixed a bug where baby zombies in Chicken Shoot wasn't getting auto-killed when chicken dies which they are riding
  • Fixed a bug where silverfish wasn't doing any damage in Chicken Shoot
  • Fixed map credits not working correctly in Elemental Archers (both modes)
  • Fixed a 1v1 bug that set off anti-cheat when double jump was enabled.
  • Fixed Castle Wars bugs that allowed the game to be endless
  • Fixed false bans by anti-cheat when a player with a 1.11.2 client jumped on soul sand.
Known bugs are now fixed, but if you find another one, please file it here.

New additions!
We have also added new achievements, and new addons to improve your experience on Govindas Limework!
  • Added two new VIP pets: Fire Elemental and Ice Elemental
  • Added ten new achievements to The Mining Camp! (Play if you want to find them wink)
  • Lowered the Boneyard Elemental Archers Deathmatch map so players can't go hiking up the mountain cheeky
  • Govindas SG games will now all be in daytime for the beginning of the game (cycles)
  • Arrows are given faster in Elemental Archers
​I hope these fixes and addons help with your gaming experience and make the server more enjoyable!

That was this week's summary! I hope that Govindas Limework is better! Remember, if you find a bug, go here.




10 Mar 2018, 13:27 0 | 9